Guildmasters' Guide to Ravnica
Weapon (warhammer)
Versatile
Rare (this item requires attunement)
You gain a +2 bonus to attack and damage rolls made
with this magic weapon.
As an action, you can hurl the weapon up to 120 feet
to a point you can see. When it reaches that point, the
weapon vanishes in an explosion, and each creature in a
20-foot-radius sphere centered on that point must make
a DC 15 Dexterity saving throw, taking 6d6 fire damage
on a failed save, or half as much damage on a successful
one. Afterward, you can use an action to cause the
weapon to reappear in your empty hand. You can't cause
it to explode again until you finish a short or long rest.
If you don't call the weapon back to your hand, it reappears at the point where it exploded when you are no longer attuned to it or when 24 hours have passed.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial Melee | 1d8+2 / 6d6 fire | Bludgeoning | Melee/120 ft. | (warhammer)
Versatile |