Guildmasters' Guide to Ravnica
Weapon (dagger)
Finesse, Light, Range, Thrown
Legendary (this item requires attunement)
You gain a +1 bonus to attack and damage rolls made
with this magic weapon. Its blade is cruelly serrated,
and its hilt resembles a demonic head and wings. Whenever
you slay a creature with an attack using the dagger,
the creature's soul is imprisoned inside the dagger, and
that creature can be restored to life only by a wish spell.
The dagger can hold a maximum of five souls.
For each soul imprisoned in the dagger, your attacks with it deal an extra 1d4 necrotic damage on a hit. While
the dagger is within 5 feet of you, your dreams are
haunted by whispers from the trapped souls.
The dagger has the following additional properties.
Siphon Vitality. As a bonus action, you can release any number of stored souls from the dagger to regain
1d10 hit points per soul released.
Annihilation. If the dagger holds five souls, you can
use this property: As a reaction immediately after you
hit a creature with the dagger and deal damage to that
target, you can release all five souls. If the target now
has fewer than 75 hit points, it must succeed on a DC 15
Constitution saving throw or die. If the target dies, you can't use this property again until you finish a long rest.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
None | 1d4+1 / 1d4 extra necrotic damage for each stored soul | Piercing | 20/60 ft. | (dagger)
Finesse, Light, Range, Thrown |