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Hyena

Medium beast, unaligned
Armor Class 11
Hit Points 5 1d8+1
Speed 50ft

STR
14 +2
DEX
13 +1
CON
12 +1
INT
2 -4
WIS
12 +1
CHA
5 -3

Skills Perception +3
Senses passive Perception 13
Languages
Challenge 1/2


Keen Smell: The hyena has advantage on Wisdom (Perception) checks that rely on smell.   Pack Tactics: The hyena has advantage on an attack roll against a creature if it has at least one of the hyena's allies within 5 ft. of the creature and the ally isn't incapacitated.   Bone Crusher: A hyena's jaws deal an extra 3 points of bludgeoning damage, more than most creatures of a similar size.


Actions

Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 7 1d6+5 bludgeoning damage.


 

Though often depicted as craven, opportunistic scavengers, there is a reason why the hyena is the animal harbinger for the Daughter of Death. With a bite force double their famous foes, the lions, and a strong pack hunting style, hyenas are rightly feared by all who live on the fringes of society. They are tough, hardy creatures and their association with gnolls makes them all the more dangerous.

Hyenas prefer to hunt at night in savannah, grassland, scrubland, hills and desert environments. They tend to hunt in packs called cackles and are led by the strongest females in their group.


Created by

j.r.youngblut.

Statblock Type

Monster / Creature

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