Arrows/Bolts of Randomness
Adventuring Gear Varies
At first glance, these arrows/bolts look completely normal, however, they are indeed magical and produce random effects, and are also able to be retrieved re-used if they do not disappear.
There are 6 bolts/arrows in total. When one is shot and hits an opponent, roll a d6.
On a 1, the bolt/arrow disappears after dealing damage and cannot be retrieved.
On a 2, if a target is medium or smaller, enlarge is cast on the target. If the target is large or larger, reduce is cast on the target instead.
On a 3, the target is turned into a potted plant, and will remain as such until it takes damage again. Attacks on the plant auto-hit, but do not auto-crit.
On a 4, the bolt will deal damage to the target, then turn return to the shooter and do the same amount of damage to them.
On a 5, the target is polymorphed into a frog until it takes damage or until the start of its next turn. Any damage done to the target as a frog will be counted against the target’s normal HP.
On a 6, the shooter is polymorphed into a frog until they take damage or until the start of their next turn. Any damage done to the shooter as a frog will be counted against the shooters’s normal HP.