Remove these ads. Join the Worldbuilders Guild

Tiny Tatzel

Tiny fey, chaotic neutral
Armor Class 14
Hit Points 2d6-2
Speed 30ft Climb: 15ft

STR
4 -3
DEX
14 +2
CON
8 -1
INT
10 0
WIS
13 +1
CHA
4 -3

Skills Perception +3, Stealth +4
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 13
Languages Understands Elvish and Sylvan but can't speak them
Challenge 1/4


Keen Senses. The tiny Tatzel has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.   Magic Resistance. The tiny Tatzel has advantage on saving throws against spells and other magical effects.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4) piercing damage.   Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4) slashing damage.   Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage plus (2d4)poison damage. The target must make a DC 10 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.


 

Created by

MateDesign.

Statblock Type

Monster / Creature

Link/Embed