Keen Senses. The tiny Tatzel has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. Magic Resistance. The tiny Tatzel has advantage on saving throws against spells and other magical effects.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4) slashing damage. Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage plus (2d4)poison damage. The target must make a DC 10 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.