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Shymine Dione

Cleric 1 Class & Level
Outlander Background
Half-Elf Race
Neutral Good Alignment

Strength 15
+2
Dexterity 10
+0
constitution 16
+3
intelligence 9
-1
wisdom 17
+3
charisma 9
-1
Total Hit Dice 1
Hit Die
1d8+3
+2 proficiency bonus
+2 Strength
+0 Dexterity
+3 Constitution
-1 Intelligence
+5 Wisdom
+1 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
-1 Arcana
+4 Athletics
-1 Deception
-1 History
+5 Insight
-1 Intimidation
-1 Investigation
+5 Medicine
-1 Nature
+3 Perception
-1 Performance
-1 Persuasion
-1 Religion
+0 Sleight of Hands
+0 Stealth
+5 Survival
skills

 
11
Armor Class
6
Hit Points
+0
Initiative
30 ft.
Speed
Mace[+2][1d6+0]bludgeoning
Dagger[+4][1d4+2]piercing
Attacks
Languages: Common, Elvish, Terran
Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons
Musical Instrument: Pan Flute
Proficiences
Staff
Hunting Trap
Trophy from an animal you killed
Set of traveler's clothes
Belt Pouch containing 10 gp
Mace
Leather Armor
Dagger
Explorer's Pack
Shield
Holy Symbol
Equipment
I have a lesson for every situation, drawn from observing nature.
Personality Traits
It is each person's responsibility to make the most happiness for the whole tribe.
Ideals
An injury to the unspoiled wilderness of my home is an injury to me.
Bonds
There's no room for caution in a life lived to the fullest.
Flaws
Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Skill Versatility
You gain proficiency in two skills of your choice.

Languages
You can speak, read, and write Common, Elvish, and one extra language of your choice.

Spell Casting
As a conduit for divine power, you can cast cleric spells.

Divine Domain
Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it.

Origin: Forester
You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you.

Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Shymine.

Statblock Type

Character Sheet (Legacy)

Link/Embed