Kobold
Small small humanoid (kobold), lawful evil
Armor Class 12
Hit Points 5 2d6-2
Speed
30ft
Skills Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Senses darkvision 60ft., passive Perception 8
Languages One to two languages
Challenge 1/8
Actions
Dagger: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 1d4+2 piercing damage.
Sling: Ranged Weapon Attack: +4 to hit, range 90/180 ft., one target.
Hit: 6 1d6+2 bludgeoning damage.
Kobolds are a monstrous race of diminutive, reptilian folk with draconic heritage.