+4 | Strength |
+3 | Dexterity |
+2 | Constitution |
+3 | Intelligence |
-1 | Wisdom |
+0 | Charisma |
+1 | Acrobatics |
+1 | Animal Handling |
+3 | Arcana |
+4 | Athletics |
+0 | Deception |
+3 | History |
-1 | Insight |
+0 | Intimidation |
+5 | Investigation |
-1 | Medicine |
+3 | Nature |
+1 | Perception |
+0 | Performance |
+0 | Persuasion |
+3 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+1 | Survival |
Weapon | Type | Range | Damage | Special |
---|---|---|---|---|
Unarmed Strike | Light | 1 meter | 1d4+2 | An unarmed strike can push enemies 1 meter from their origin dealing no damage (unless environmental). |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.