CLASS FEATURES
Cleric Features
Spellcasting PHB58
You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 16, Spell Attack +8) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.
Divine Domain PHB58
You choose a divine domain that grants you additional spells and other features related to your deity.
Life Domain
Bonus Proficiency PHB60
You gain proficiency with heavy armor.
Disciple of Life PHB60
Whenever you use a spell of 1st level or higher to restore HP, the creature regains additional HP equal to 2 + the spell’s level.
Channel Divinity PHB58
You can channel divine energy to fuel magical effects a number of times per short rest based on your level: [2nd] 1, [6th] 2, [18th] 3
Channel Divinity: Turn Undead: 1 Action
Channel Divinity: Preserve Life PHB60
As an action, you can use Channel Divinity and present your holy symbol to restore up to 50 HP divided among any creatures within 30 ft. up to half a creature's HP max. You can’t use this feature on an undead or a construct.
Channel Divinity: Preserve Life: 1 Action
Destroy Undead CR 1 or Lower PHB59
When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.
Blessed Healer PHB60
When you cast a spell of 1st level or higher that restores HP to a creature other than you, you regain HP equal to 2 + the spell’s level.
Divine Strike PHB60
Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. [14th] 2d8 radiant damage.
Divine Intervention PHB59
As an action, request your deity's aid and roll percentile dice. If the number rolled is equal to or less than your cleric level, your deity intervenes. If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. At 20th level, your request succeeds automatically.
Divine Intervention: 1/Long Rest
Firearm Specialist
You gain proficiency with Firearms. If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest. When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.
Features & Traits