Remove these ads. Join the Worldbuilders Guild

Envoy Brennya Fireforge

Cleric (Forge Domain) 19 Class & Level
Clan Crafter Background
Firbolg Race
LG Alignment

Strength 18
+4
Dexterity 10
+0
constitution 13
+1
intelligence 11
+0
wisdom 21
+5
charisma 14
+2
Total Hit Dice 17
Hit Die
1d8+1
+6 proficiency bonus
+4 Strength
+0 Dexterity
+2 Constitution
+0 Intelligence
+12 Wisdom
+8 Charisma
saving throws
+0 Acrobatics
+5 Animal Handling
+0 Arcana
+2 Athletics
+2 Deception
+11 History
+11 Insight
+2 Intimidation
+6 Investigation
+11 Medicine
+0 Nature
+5 Perception
+2 Performance
+8 Persuasion
+11 Religion
+0 Sleight of Hands
+0 Stealth
+11 Survival
skills Smith's tools, Tinker's tools, Mason's tools (double proficiency mod when using these tools) Heavy Armour, Shields Simple Weapons proficiencies

 
23
Armor Class
171
Hit Points
+0
Initiative
30ft
Speed
Radiant Warhammer 1d20+11 1d8+5 1d6 2d8
Spiritual Weapon 1d20+11 1d8+4
Cold Snap 1d20+12 1d8+6 1d6 2d8
Attacks
Smith's tools, Tinker's tools, Mason's tools (Prof mod doubled when using these tools), Heavy armour, Shields, Simple weapons

Languages: Dwarven, Giant, Celestial, Draconic, Elven, Orkish, Common.
Proficiences
Spell Attack Bonus: +11
Spell Save DC: 19
Prepare: 22/day
Spellcasting
Makers Mark, Traveler's Clothes, Work Clothes, Explorer's Pack (with hidden compartment) Holy Symbol, Paper and Scroll Case, Goat milk soap, Daha's Mason's Tools, Foehammer's smiths apron, Shield cover.
-
Magical Sundial of Moradin, Darzan Armour, Belt from Marusha.
-
Lucky Stone (Darkenkrag)
Sundial, +1 Shield of Moradin (Adv vs illusion and enchantment), Necklace of paranoia (warms when in the presence of a person involved with planting the seed at Villa Masara), Darzan Armour (Enhanced by Marusha), Belt from Marusha, Chalice of Sanctification
Bracelet of the Bear, Druid ring, Ring of anti-scrying (reinforced with starmetal...), All purpose tool, Owlbear's shocking sphere, Darkvision goggles, Blusher of Blending, Mirror of Communication with Wizard Romesu.
Equipment
Background: Clan Crafter
Respect of the Stout Folk - Room and board with Shield and Gold Dwarves

Feats:
Observant - can read lips if you know the language being spoken. Passive perception and investigation increase by +5 [Perception - 19, Investigation - 20]
Linguist - 3 extra languages. Can create ciphers. +1 Int.
War caster - Can cast with hands full. Attack of opportunity, can use reaction to cast a spell of 1 action. Adv on concentration checks to maintain concentration on a spell.
Resilient (Con) - +1 to Con score, proficiency in Con saving throws

Training with General Walloway:
Adaptive Teamwork
Injurious Teamwork
Watchful Teamwork
Refresh on 4-6

Dragon Gifts:
+1 to Con saves
Vigour: 5 temporary HP per long rest
Magic Hair - Can be as bright as a light spell or as dim as sparkles.
+1 to Wisdom saves
Memory - Immune to memory clouding or alteration.
Sparks of the Soul Forge - 20ft radius sphere w/i 60ft fills with glowing sparks. Allies heal 4d6+cleric lvl. Enemies make Wis saving throw. 4d6 radiant dmg and blinded until end of their next turn. Save for half dmg and no blind effect.
Dragon companion - Araribalathrin
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Requires Holy Symbol Domain: Forge - Bonus Proficiency in Heavy Armour and Smith's Tools Blessing of the Forge - Touch Armour to give +1 AC]
[block: Touch simple or martial weapon to give +1 to attack and damage. Item counts as magical. Lasts until end of next long rest. 1/long rest. Channel Divinity: 2/short or long rest Channel Divinity: Turn Undead - All undead within 30ft make Wis save. If fail they are turned for 1 min or until they take damage. Channel Divinity: Artisan's Blessing - 1 hr ritual to create 1 non-magical item that must have some metal as part of the object. Item of no more than 100gp and equivalent value of metal must be used in the ritual. Metal irretrievably becomes the item]
[block: even non-metal parts of the item. Can copy an existing item if you have that item in your possession at the time of the ritual. Soul of the forge - Resistant to fire damage. +1 AC while wearing heavy armour Divine Strike - Once per your turn when you hit with a weapon attack you can add 2d8 fire damage to your damage. Destroy Undead - challenge rating 4 or lower Divine Intervention - 1 action. Percentile dice. If roll is lower or = to cleric lvl]
[block: deity intervenes. If they do intervene you cannot use the ability again for 7 days. Saint of Forge and Fire - Immune to fire damage. While wearing heavy armor]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

[block: Firbolg Magic - Detect Magic and Disguise Self 1/short or long rest. Hidden Step - Bonus action to become invisible until the start of the next turn or attack. 1/short or long rest. Powerful Build - Considered 1 size larger when determining carrying capacity]
[block: drag. Speech of Beast and Leaf - Beasts and plants understand you. You do not understand them. Adv on Cha checks to influence them. Firbolg Beast Magic - Speak with Animals at will]

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

[block: Potion of Vitality Potion of Greater Healing Potion of Superior Healing Dust of Undead Protection x2 Dust of Disappearance Jug of Satershine Mystery Key]

Created by

GK_Crichton.

Statblock Type

Character Sheet (Legacy)

Link/Embed