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Leaf In The Breeze

Artificer 1 Class & Level
Guild Artisan Background
Tabaxi Race
Chaotic Good Alignment

Strength 12
+1
Dexterity 13
+1
constitution 14
+2
intelligence 12
+1
wisdom 13
+1
charisma 13
+1
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+1 Strength
+1 Dexterity
+4 Constitution
+3 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+1 Acrobatics
+1 Animal Handling
+3 Arcana
+1 Athletics
+1 Deception
+3 History
+3 Insight
+1 Intimidation
+1 Investigation
+1 Medicine
+1 Nature
+3 Perception
+1 Performance
+3 Persuasion
+1 Religion
+1 Sleight of Hands
+3 Stealth
+1 Survival
skills Stealth, Arcana, Insight, Persuasion, Perception, History. proficiencies

 
11
Armor Class
10
Hit Points
+1
Initiative
30
Speed
Light Hammer 1d4+1 [1d4+1]
Sickle 1d4+1 [1d4+1]
Claw 1d4+1 [1d4+1]
Attacks
Light Armor, Medium Armor, Shields, Simple Weapons, Leatherworkers' Tools, Thieves' Tools, Tinker's Tools, Cook's Untensils.
Proficiences
Intelligence. 1/2 Caster.
Spellcasting
Studded leather armor
Light hammer
Sickle
Light crossbow
Bolts (20)
Thieves' tools
Dungeoneer's pack
Tinkers' tools
Letter of introduction
Set of bone dice
Set of traveler's clothes
Belt pouch
Equipment
I always want to know how things work and what makes people tick.
Personality Traits
Freedom. Everyone should be free to pursue his or her own livelihood.
Ideals
One day I will return to my guild and prove that I am the greatest artisan of them all.
Bonds
I'll do anything to get my hands on something rare and priceless.
Flaws
Tabaxi Features:
Within 60 feet of you, treat dim light as bright, darkness as dim light.
You can double your own speed for a turn when you move but must spend a turn not moving before using this again.
You can claw as an unarmed attack for 1d4 slashing damage and can climb with a twenty speed.
Guild Artisan Feature:
While you are in good standing with your guild, you can gain access to powerful politicians.
Artificer Features:
As an action, use tools to give a tiny object a visual, auditory, or olfactory effect (see rules).
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Shocking Grasp

0-level (Cantrip) Evocation

Casting Time 1 action
Range Touch
Duration Instantaneous
Components V, S

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level ( 2d8 ), 11th level ( 3d8 ), and 17th level ( 4d8 ).

Class(es): Sorcerer, Wizard

PHB, page 242

Fire Bolt

0-level (Cantrip) Evocation

Casting Time 1 action
Range 120 ft
Duration Instantaneous
Components V, S

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
At higher levels: This spell's damage increases by 1d10 when you reach 5th level 2d10 , 11th level 3d10 , and 17th level 4d10

Class(es): Sorcerer, Wizard

Level 1 Spells

Cure Wounds

1-level Evocation

Casting Time 1 action
Range touch
Duration Instantaneous
Components V, S

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. 2nd level 2d8 , 3rd level 3d8 , 4th level 4d8 , 5th level 5d8 , 6th level 6d8 , 7th level 7d8 , 8th level 8d8 , 9th level 9d8 .

Class(es): Bard, Cleric, Druid, Paladin, Ranger

PHB, page 252

Identify

1-level Divination (ritual)

Casting Time 1 minute
Range Touch
Duration Instantaneous
Components V, S, M
Materials A pearl worth at least 100 gp and an owl feather

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

  If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

Class(es): Bard, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

LC$kittles.

Statblock Type

Character Sheet (Legacy)

Link/Embed