+1 | Strength |
+1 | Dexterity |
+4 | Constitution |
+3 | Intelligence |
+1 | Wisdom |
+1 | Charisma |
+1 | Acrobatics |
+1 | Animal Handling |
+3 | Arcana |
+1 | Athletics |
+1 | Deception |
+3 | History |
+3 | Insight |
+1 | Intimidation |
+1 | Investigation |
+1 | Medicine |
+1 | Nature |
+3 | Perception |
+1 | Performance |
+3 | Persuasion |
+1 | Religion |
+1 | Sleight of Hands |
+3 | Stealth |
+1 | Survival |
Light Hammer | 1d4+1 | [1d4+1] |
---|---|---|
Sickle | 1d4+1 | [1d4+1] |
Claw | 1d4+1 | [1d4+1] |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Evocation
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level ( 2d8 ), 11th level ( 3d8 ), and 17th level ( 4d8 ).
PHB, page 242
0-level (Cantrip) Evocation
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
At higher levels: This spell's damage increases by 1d10 when you reach 5th level 2d10 , 11th level 3d10 , and 17th level 4d10
1-level Evocation
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. 2nd level 2d8 , 3rd level 3d8 , 4th level 4d8 , 5th level 5d8 , 6th level 6d8 , 7th level 7d8 , 8th level 8d8 , 9th level 9d8 .
PHB, page 252
1-level Divination (ritual)
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
Statblocks for your Trinkets, businesses, building, castles, empires.