Armor Gain advantage on all attack rolls including damage rolls. Can be activated/deactivated at will, when active, take 1d4 damage per turn it is active at the end of your turn, cannot be activated at full hit points. Varies (this item requires attunement)
A metal gauntlet with rust-red intricate inlays its design is carved in such a sharp way that tracing them will often lead to open wounds. It seems the red of the designs may not be paint after all.