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Kasper

Rogue 4 / Fighter 1 Class & Level
Dimir Operative Background
Human Race
Chaotic Evil Alignment

Strength 8
-1
Dexterity 18
+4
constitution 10
+0
intelligence 14
+2
wisdom 8
-1
charisma 16
+3
Total Hit Dice 4
Hit Die
1d8+0
+3 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+7 Acrobatics
-1 Animal Handling
+2 Arcana
+2 Athletics
+9 Deception
+2 History
+2 Insight
+6 Intimidation
+2 Investigation
-1 Medicine
+2 Nature
-1 Perception
+3 Performance
+3 Persuasion
+2 Religion
+7 Sleight of Hands
+10 Stealth
-1 Survival
skills

 
15
Armor Class
27
Hit Points
+4
Initiative
30
Speed
WeaponAttackDamage
Shortsword 1d20+7 1d6+4
Longbow 1d20+9 1d8+4
Sharpshooter Shot 1d20+4 1d8+14
Dagger 1d20+7 1d4+4
Sneak Attack 2d6
Attacks
Armour: Light, Medium and Shields.
Weapons: Martial & Simple Weapons.
Tools: Disguise Kit, Thieves' Tools
Languages: Common, Elvish, Loxodon.
Proficiences
Cantrips: Encode Thoughts, Mage Hand, Minor Illusion.
1st Level: Shield, Disguise Self & Charm Person
Spellcasting
20xArrows, 2x bag of ball bearings, 1x bag of caltrops, 2x chalk,
Equipment

Heroes Enabled

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Created by

Tinishadow.

Statblock Type

Character Sheet (Legacy)

Link/Embed