3rd level spell caster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks).
Sorcery Points: the kobold has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits: Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resists the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell. Subtle Spell: when the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components. Pack Tactics: The kobold has advantage on attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated. Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight
Dagger: Melee or Ranged Weapon Attack: +4 to hit ( 1d20+4 ), reach 5 ft or range 20/60 ft. One target. Hit: 4 ( 1d4+2 ) piercing damage