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Lacarde

Monk 3 Class & Level
Acolyte Background
Tiefling Race
Neutral Alignment

Strength 8
-1
Dexterity 14
+2
constitution 12
+1
intelligence 12
+1
wisdom 15
+2
charisma 14
+2
Total Hit Dice 3
Hit Die
1d8+1
+2 proficiency bonus
+1 Strength
+4 Dexterity
+1 Constitution
+1 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+1 Arcana
-1 Athletics
+2 Deception
+1 History
+4 Insight
+2 Intimidation
+1 Investigation
+2 Medicine
+1 Nature
+2 Perception
+2 Performance
+2 Persuasion
+3 Religion
+4 Sleight of Hands
+2 Stealth
+2 Survival
skills Slight of Hand, Religion, Insight, Acrobatics proficiencies

 
14
Armor Class
21
Hit Points
+2
Initiative
35
Speed
Attacks
Lyre, Monk Weapon
Proficiences
Backpack
Bedroll
Clothes, Common
Dart (10)
Holy Symbol
Mess kit
Quarterstaff
Rations (5)
Rope
Tinderbox
Torch (10)
Vestments
Waterskin
Equipment
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.
Personality Traits
Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)

Ideals
Everything I do is for the common people
Bonds
Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.

Flaws
Monk Features
Hit PointsPHB, pg. 77
ProficienciesPHB, pg. 77
Lyre
Acrobatics
Religion
Unarmored DefensePHB, pg. 78
While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.
Martial Artsd4PHB, pg. 78
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Unarmed Strike: 1 Bonus Action
KiPHB, pg. 78
You can spend Ki Points to fuel ki features. You have 3 points per short rest and your Ki save DC is 12.
Flurry of Blows - After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense - You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind - You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Ki Points: (No Action)
Uses:
/
Short Rest
Flurry of Blows: 1 Bonus Action
Patient Defense: 1 Bonus Action
Step of the Wind: 1 Bonus Action
Unarmored MovementPHB, pg. 78
Your speed increases by 10 feet while you are not wearing armor or wielding a shield.
Monastic TraditionPHB, pg. 78
Way of the Astral Self (UA)
Deflect MissilesPHB, pg. 78
You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 +5. If you reduce damage to 0 and have a free hand, you can spend 1 ki point to make a ranged attack (as with a monk weapon) with range 20/60.
Deflect Missiles: 1 Reaction
Deflect Missiles Attack: 1 Reaction
Arms of the Astral Self1 extra attackUA
On your turn, you can spend 2 ki points as a bonus action to summon the arms of your astral self for 10 minutes.
Arms of the Astral Self: 1 Bonus Action
Arms of the Astral Self: 1 Action
Arms of the Astral Self - extra attack: 1 Bonus Action
RACIAL TRAITS
DarkvisionPHB, pg. 43
You can see in darkness (shades of gray) up to 60 ft.
Hellish ResistancePHB, pg. 43
You have resistance to fire damage.
Variant TieflingSCAG
Devil's Tongue
You know the vicious mockery cantrip. [3rd] You can cast charm person (2nd) once per long rest. [5th] You can cast enthrall once per long rest. CHA is your spellcasting ability.
Vicious Mockery(Cantrip)
Charm Person(1st)
/
Long Rest
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Blank_yubel.

Statblock Type

Character Sheet (Legacy)

Link/Embed