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Varis Galanodel

Rogue/Illusionist 1 Class & Level
Background
Wood Elf Race
Alignment

Strength 13
+1
Dexterity 17
+3
constitution 12
+1
intelligence 13
+1
wisdom 11
+0
charisma 9
-1
Total Hit Dice 1
Hit Die
1d6+1
+0 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
5
Armor Class
6
Hit Points
+0
Initiative
12
Speed
WeaponAttackDamage
HAND HELD WEAPONS
Shortsword 1d20+1 1d6
Dagger 1d20+1 1d4
RANGED WEAPONS
Shortbow 1d20+3 1d6
Dagger 1d20+3 1d6
Attacks
[11] Poison Use (3) x2
[17] Trailing (1) x1
[10] Disguise (1) x1
Proficiences
Phantasmal Force
Chromatic Orb
Spellcasting
Shortsword
Shortbow
Burglar's Pack
Leather Armor
Daggers (x2)
Thieve's Tools
Quiver
Arrows (x17)
Silver Plated Dagger
Key Ring (Picked off of Guard)
Metal Spider (In Cage)
Equipment
I always have a plan for what to do when things go wrong.
I distrust everyone I meet.
Personality Traits
Freedom
Everyone will fear me, but no one will ever know who I am.

Ideals
Tier'm Assassins' Guild
Bonds
N/A
Flaws
(R) Bow bonus
(R) Secret doors
(R) Infravision
(R) Stealth
(R) Resistance
(R) Sword Bonus
(R) Dagger Bonus
(C) Backstab
(C) Followers
(C) Move Silently
(C) Hide in Shadows
(C) Open Locks
(C) Pick Pockets
(C) Climb Walls
(C) Detect Noise
(C) Escaping Bonds
(C) Find/Remove Traps
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

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Statblocks for race/species of the character.

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Statblocks for your spells.

Level 1 Spells

Common Illusionist Spell

Phantasmal Force

1-level Illusion

Casting Time 1 segment
Range 60ft + 10ft per Level
Duration Concentration, Special
Components V, S, M
Materials A bit of fleece

When this spell is cast, the Illusionist creates a visual illusion that will affect all believing creatures which view the phantasmal force, even to the extent of suffering damage from phantasmal missiles or from falling into an illusory pit full of sharp spikes. Note that audible illusion is not a component of the spell. The illusion lasts until struck by an opponent - unless the spell caster causes the illusion to react appropriately - or until the Illusionist ceases concentration upon the spell (due to desire, moving, or successful attack which causes damage). Creatures that disbelieve the phantasmal force gain a saving throw versus the spell, and if they succeed, they see it for what it is and add +4 to associates' saving throws if this knowledge can be communicated effectively. Creatures not observing the spell effect are immune until they view it. The spell can create the illusion of any object, or creature, or force, as long as it is within the boundaries of the spell's area of effect. This area can move within the limits of the range.

Class(es): Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Varis Galanodel.

Statblock Type

Character Sheet (Legacy)

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