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Rot Shambler

Medium undead, chaotic evil
Armor Class 10
Hit Points
Speed 10ft

STR
12 +1
DEX
11 0
CON
11 0
INT
6 -2
WIS
6 -2
CHA
6 -2

Damage Vulnerabilities Fire, Radiant
Damage Immunities Poison
Condition Immunities Poison
Challenge 1/2


Radiant Ignition.  If the Rot Shambler would die as a result of taking Radiant or Fire damage it violently combusts, dealing 1d10 Fire damage to all creatures within 10ft. that also fail a DC 12 Dexterity Saving Throw


Actions

Rotting Grasp. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. the Creature must also pass a DC12 Constitution Saving throw or become afflicted with Stalthic Rot.


 

Created by

Torquask.

Statblock Type

Monster / Creature

Link/Embed