+3 | Strength |
+1 | Dexterity |
+1 | Constitution |
+0 | Intelligence |
+4 | Wisdom |
+6 | Charisma |
+1 | Acrobatics |
+1 | Animal Handling |
+0 | Arcana |
+6 | Athletics |
+3 | Deception |
+0 | History |
+4 | Insight |
+6 | Intimidation |
+0 | Investigation |
+1 | Medicine |
+0 | Nature |
+1 | Perception |
+3 | Performance |
+6 | Persuasion |
+0 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+1 | Survival |
Longsword +1 | 1d20+7 | 1d8+6 |
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Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Weapon You have a +1 bonus to attack and damage rolls made with this magic weapon. Uncommon
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial Melee | 1d8+STR / 1d10+STR | Slashing | You have a +1 bonus to attack and damage rolls made with this magic weapon. |
Cost: 50gp Weight: 3lbs
The statblocks of your class features
You have mastered techniques to take advantage of every drop in any enemy’s guard, gaining the following benefits:
Statblocks for your familiars, mounts etc.
Trampling Charge: If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves Attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another Attack with its hooves against it as a Bonus Action.
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 2d6+4 bludgeoning damage.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.