Magic Initiate
Medium humanoid (any race), any
Armor Class 11
Hit Points 9
Speed
30ft
Saving Throws Wis +3
Skills Arcana +4, Religion +4
Senses Passive perception 11, may have Darkvision depending on race
Languages Common and two other languages
Challenge 1/8
The Magic Initiate is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12).
At will: Any two of these cantrips:
Control Flames, Light, Mage Hand, Mending, Message, Mold Earth, Prestidigitation, or Shape Water.
1/day: Detect Magic (ritual)
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4+1) piercing damage.