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Magic Initiate

Medium humanoid (any race), any
Armor Class 11
Hit Points 9
Speed 30ft

STR
10 0
DEX
12 +1
CON
10 0
INT
14 +2
WIS
12 +1
CHA
12 +1

Saving Throws Wis +3
Skills Arcana +4, Religion +4
Senses Passive perception 11, may have Darkvision depending on race
Languages Common and two other languages
Challenge 1/8

The Magic Initiate is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12).

At will: Any two of these cantrips: Control Flames, Light, Mage Hand, Mending, Message, Mold Earth, Prestidigitation, or Shape Water.

1/day: Detect Magic (ritual)


Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4+1) piercing damage.


 

Created by

The Unknown.

Statblock Type

Monster / Creature

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