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Eclipse the Panther

Medium beast, neutral good
Armor Class 14
Hit Points 24 3d8
Speed 50ft Swim: 25ft Climb: 40ft

STR
14 +2
DEX
15 +2
CON
10 0
INT
3 -4
WIS
14 +2
CHA
7 -2

Saving Throws Str +4 Dex +4 Con +2 Int -2 Wis +4 Cha 0
Skills Perception +4 , Stealth +6
Senses passive Perception 16
Challenge 1/4 (50 XP)


Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.   Ranger Companion. +2 (rangers Prof bonus) to attack rolls and damage rolls, skills, saves and AC


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 1d6+2 piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 1d4+2 slashing damage.


 

Created by

Danger Mouse.

Statblock Type

Monster / Creature

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