+1 | Strength |
-2 | Dexterity |
+1 | Constitution |
+4 | Intelligence |
+6 | Wisdom |
-3 | Charisma |
-2 | Acrobatics |
+3 | Animal Handling |
+4 | Arcana |
+1 | Athletics |
-3 | Deception |
+1 | History |
+6 | Insight |
-3 | Intimidation |
+1 | Investigation |
+6 | Medicine |
+1 | Nature |
+3 | Perception |
-3 | Performance |
-3 | Persuasion |
+4 | Religion |
-2 | Sleight of Hands |
-2 | Stealth |
+3 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Conjuration
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.
At higher levels: This spell's damage increases by 1d12 when you reach 5th level ( 2d12 ), 11th level ( 3d12 ), and 17th level ( 4d12 ).
0-level (Cantrip) Conjuration
You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll 1d4 for the direction: 1, north; 2, south; 3, east; 4, west. This movement doesn't provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move.
At higher levels: The spells damage increases by 1d6 when you reach 5th level ( 2d6 ), 11th level ( 3d6 ), and 17th level ( 4d6 ).
0-level (Cantrip) Transmutation
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack.
Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes ( 1d10 ) acid damage. After you make the attack, your teeth or fingernails return to normal.
At higher levels: The spell's damage increases by 1d10 when you reach 5th level ( 2d10 ), 11th levelĀ ( 3d10 ), and 17th levelĀ ( 4d10 ).
Statblocks for your Trinkets, businesses, building, castles, empires.