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Pseudo-dragon

Tiny dragon, neutral good
Armor Class 13 (Natural Armor)
Hit Points 12hp 2d6+4
Speed 15ft Fly: 60ft

STR
6 -2
DEX
15 +2
CON
13 +1
INT
11 0
WIS
12 +1
CHA
13 +1

Saving Throws The pseudodragon has an advantage on saving throws against spells and other magical effects.
Skills Perception +3,  Stealth +4
Senses Blindsight 10ft., Darkvision 60ft., Passive Perception 13 
Languages Understands Common, Draconic, but cannot speak them
Challenge 1/4 (60 XP)


Keen Senses. The pseudodragon has an advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 1d4+2 piercing damage. Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 1d4+2 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.


 

Created by

Ninijler231.

Statblock Type

Monster / Creature

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