Explosive Death. When the ant is reduced to 0 hit points, it explodes into a burst of acid. Each creature within 5 feet of the and must succeed on a DC 11 Dexterity saving throw or take 5 (2d4) 2d4 acid damage. Keen Smell. The ant has advantage on Wisdom (Perception) checks that rely on smell. If using the variant Fungal Acid Ants us this instead of Explosive Death. Fungi Bloom. A creature that touches the ant of hits it with a melee attack while within 5 feet of it must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn.
Acid Split. Ranged Weapon Attack: +3 to hit, range 20/60 ft, one target. Hit: 5 (2d4) 2d4 acid damage and the target takes 1 acid damage at the start of its next turn unless the target immediately uses its reaction to wipe off the spit. Bite. Melee Weapon Attack: +3 to hit, reach 5 feet, one target. Hit: 3 (1d4+1) 1d4+1 piercing plus 2(1d4) 1d4 acid damage.