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Jaaski

Barbarian 8 Class & Level
Charlatian / Berserk subclass Background
Floof Race
Chaotic Good Alignment

Strength 17
+3
Dexterity 11
+0
constitution 14
+2
intelligence 11
+0
wisdom 15
+2
charisma 13
+1
Total Hit Dice 12
Hit Die
1d12+2
+3 proficiency bonus
+3 Strength
+0 Dexterity
+2 Constitution
+0 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+0 Acrobatics
+2 Animal Handling
+0 Arcana
+3 Athletics
+6 Deception
+0 History
+2 Insight
+6 Intimidation
+0 Investigation
+2 Medicine
+0 Nature
+2 Perception
+6 Performance
+1 Persuasion
+0 Religion
+6 Sleight of Hands
+0 Stealth
+6 Survival
skills [Saving throws follow strength and constitution] --- Deception, Intimidation, Performance, Sleight of Hand, Survival proficiencies

 
15
Armor Class
68
Hit Points
+0
Initiative
40 ft
Speed
TypeAttackInfo
Normal attack: can attack once plus a bonus action (which is usually a second attack)
Great Axe: 1 D12 damage plus strength modifier (gets +1 to damage when using my customized great axe), (properties: heavy, two-handed)
Warhammer: 1 D8 bludgeoning damage (versatile property)
Fists/unequipped:
Level 1 - Rage: can enter rage as a bonus action and (at level 5) grants a multi-attack action (which means I can attack up to 3 times), advantage on strength checks and strength saving throws, when using melee weapon based on strength adds +2 to damage
Level 3 - Reckless attack: can be used in a normal attack or while raging, get advantage on melee attack rolls using strength for this turn, but attack rolls against you have advantage till the next turn
6th level addition: Character cannot be charmed or frightened while raging
Attacks
Deception
Intimidation
Performance
Sleight of Hand
Survival
Proficiences
Great Axe
Warhammer (2)- throwing weapon, simple
Boots of elvenkind (completely silent walking/running)
Light armour
---
Bag of holding containing rations, explorer's pack, 4 javelins, 2 potions of healing, and the items below)
Wondrous painting bowl from the Snow Queen (creates paints from plain water)
Special canvas from the Snow Queen (reusable canvas, almost like a whiteboard)

Group property currently held at Haestan's farm: hidden hoard of hacksilver obtained from Hoard of Dragon Queen Quest and a wagon with two tarps

Property currently held at Tanebi's monastery: Jaaski's draft horse and customized great axe

Equipment
creative and eccentric
quiet but either cute or scary (depending on if in normal state or rage state)
naive persona
Personality Traits
outer and inner independence
friendship (but hard to obtain)
Ideals
Bonded with Blinks, her partner blink dog
Bonds
-Becoming aloof once she gets close to another character
-Not interested in questioning people beyond what they tell her unless they have a very strong connection to something she's seeking [big disadvantage for investigating and gathering information]
-As part of her chaotic good interpretation (and berserker tendencies), she doesn't consider the morality of other party members when making decisions during battle
-Her berserker form can easily scare away people and non-predator animals
Flaws
Feat: Beastkin's Bond -

Traits: Internal anguish about violent past and making excuses to allow herself to enjoy violence/ is very spontaneous (almost outside her own control) and views herself as foolish for being that way
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Warhammer

Melee Weapon Versatile Common

Type Damage Damage Range Properties
Martial 1d8 / 1d10 Bludgeoning Versatile

Cost: 15 gp Weight: 2 lb


 

DnD 5e SRD SRD

Greataxe

Melee Weapon Heavy, Two-Handed Common

Type Damage Damage Range Properties
Martial 1d12 Slashing Heavy, Two-Handed

Cost: 30 gp Weight: 7 lb


 

The statblocks of your class features

Path of the Berserker


Hit Points

Hit Dice: d12 per Path of the Berserker level
Hit Points at first Level: See Barbarian
Hit Points at Higher Levels: See Barbarian

Proficiences

Armor: See Barbarian
Weapons: See Barbarian
Tools: See Barbarian
Saving Throws: See Barbarian
Skills: See Barbarian

Subclass Options

Frenzy

At 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. After using this ability for a second time before long resting, when the second rage ends you gain one level of exhaustion.  

Mindless Rage

Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.  

Intimidating Presence

Beginning at 10th level, you can use your action to frighten someone. Choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.   If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.  

Retaliation

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
 

Statblocks for your familiars, mounts etc.

]

Statblocks for race/species of the character.

Floof

Ability Score Increase
Size Medium
Speed 30ft

Floof...floofs...floofi? The plural and adjective endings for that word seem to change on a whim. But hey, that's appropriate for a race of people that hardly anyone in the D&D realm knows about because they're like snow leopards- hiding in snowy tundra, each being a loner almost afraid to look at each other, living in a one-person capacity flat under a rock. Once in a lifetime one actually does pluck up the courage to look someone in the face, they make a baby, and it's booted out of the house faster than parents eager to drop off their kid at college. Welcome to the crap guide to foofs...fluffs- fluffy people.   Remember your aunt's old pooch- the fuzzy little pup that looked so sweet? You look into those innocent puppy-dog eyes, reach out to stroke its soft, cuddly fur and next moment your arm's bleeding out because your hand just got bitten off.   Floofs are a combination of a toy poodles and the lycans from Underworld. They've got Beastkin's Bond, which means they can befriend the bear that was going to attack the party or subdue a wolf into a pet, but the drawback is that any non-predatory animal is scared shitless of you- good luck using that animal handling check to ride a fricking horse!   Living in the arctic has given you the advantage of resisting cold damage and having no speed slowdowns when trampling across ice, snow and rock. A floof might dream of a warmer environment but arrive at the beach feeling like that snowman from Frozen.   If you're born into a traditional floof home, you can live in the arctic and hunt that sweet, juicy snow-moose meat with the creamy blood you can't get anywhere else. Stumble onto the wrong ice 'lawn', however, and you've entered a turf war like Splatoon (only much more deadly). The occasional oddball floof may venture out in search of a world beyond the arctic, perhaps helping a lost adventuring party that mistook the place for the Winter fey wilds /Court.

Languages. Floof, Sylvan, Common

Statblocks for companions, followers and other allies.

[block: Blinks the blink dog (met in the Winter Court)
SRD

Blink Dog

Medium fey, lawful good
Armor Class 13
Hit Points 22 4d8+4
Speed 40ft

STR
12 +1
DEX
17 +3
CON
12 +1
INT
10 0
WIS
13 +1
CHA
11 0

Skills Perception +3 , Stealth +5
Senses passive Perception 13
Languages Blink Dog, understands Sylvan but can't speak it
Challenge 1/4 (50 XP)


Keen Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.


Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 1d6+1 piercing damage.
Bite (Recharge 4-6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.


 

A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm. Blink dogs harbor a long-standing hatred for displacer beasts and attack them on sight.

]

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

Bag of Holding

Wondrous Item Uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Weight: 15lb


 

Explorer's Pack

Adventuring Gear Common

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Cost: 10 gp Weight: 59 lb


 
[block: 15866 ]

Created by

Danski_dreng.

Statblock Type

Character Sheet (Legacy)

Link/Embed