+6 | Strength |
+7 | Dexterity |
+5 | Constitution |
+1 | Intelligence |
+1 | Wisdom |
+1 | Charisma |
+4 | Acrobatics |
+1 | Animal Handling |
+1 | Arcana |
+6 | Athletics |
+1 | Deception |
+1 | History |
+1 | Insight |
+4 | Intimidation |
+1 | Investigation |
+7 | Medicine |
+7 | Nature |
+1 | Perception |
+1 | Performance |
+4 | Persuasion |
+1 | Religion |
+4 | Sleight of Hands |
+4 | Stealth |
+4 | Survival |
Javelin | roll: 1d20+5 | roll: 1d6+5 |
---|---|---|
Longsword | roll: 1d20+7 | roll: 1d8+5 |
Greataxe | roll: 1d20+7 | roll: 1d12+4 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Heavy, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 2d6 | Bludgeoning | Heavy, Two-Handed |
Cost: 10 gp Weight: 10 lb
DnD 5e SRD SRD
Melee Weapon Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 | Piercing | 30/120 ft | Thrown |
Cost: 5 sp Weight: 2 lb
Ring
Varies User can use an action to cast a "Jump" spell. Requires Attunement
DnD 5e SRD SRD
Shield Common
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Shield | +2 |
Cost: 10 gp Weight: 6 lb
The statblocks of your class features
You start with the following equipment in addition to the equipment granted by your background (a) a greataxe or (b) any martial melee weapon (a) two handaxes or (b) and simple weapon an explorers pack and four javelins
Level | Unlocks |
---|---|
0 | Rage & Unarmored Defense |
2 | Danger Sense & Reckless Attack |
3 | Primal Path |
4 | Ability Score Improvement |
5 | Extra Attack & Fast Movement |
7 | Feral Instinct |
9 | Brutal Critical |
11 | Relentless Rage |
15 | Persistent Rage |
18 | Indomitable Might |
20 | Primal Champion |
Choose one ability score. You gain the following benefits:
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Whether united under the leadership of a mighty warlock or having fought to a standstill after years of conflict, orc and human tribes sometimes form alliances, joining forces into a larger horde to the terror of civilized lands nearby. When these alliances are sealed by marriages, half-orcs are born. Some half-orcs rise to become proud chiefs of orc tribes, their human blood giving them an edge over their full-blooded orc rivals. Some venture into the world to prove their worth among humans and other more civilized races. Many of these become adventurers, achieving greatness for their mighty deeds and notoriety for their barbaric customs and savage fury.
Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.