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Chuul

Large aberration, chaotic evil
Armor Class 16 (Natural Armor)
Hit Points 93 11d10+33
Speed 29ft Swim: 26ft

STR
19 +4
DEX
10 0
CON
16 +3
INT
5 -3
WIS
11 0
CHA
5 -3

Skills Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands Deep Speech but can't speak
Challenge 4


Amphibious. The Chuul can breathe air and water.   Sense Magic. The Chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.


Actions

Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.   Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 2d6+4 bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.   Tentacles. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


 

Chuuls were large lobster-like aberrations with a hatred for surface-dwelling humanoids. The many tentacles that surrounded their mouths were capable of causing paralysis with a single touch, thus leaving their unfortunate victim at the mercy of the chuul's powerful claws.

Coastline Shipwrecks, Jungle Lakes, Sewer Tunnels, Swamps, Temperate Marshes, Underground Waters


Created by

saifsaeedh.

Statblock Type

Monster / Creature

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