1-level Necromancy (ritual)
You punch a blast of ethereal energy into a creature, punching its soul. Target creature within range must succeed on a Charisma saving throw or take 4d8 force damage, taking half as much on a successful save.
Creatures that do not have souls, (such as most constructs and zombies) and creatures whose souls are in another location than their body (such as liches) are immune to this spell. Undead that have the Incorporeal Movement trait have disadvantage on the Charisma saving throw.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.