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Elf Ranger

Ranger 5 Class & Level
Outlander Background
Elf Race
Alignment

Strength 12
+1
Dexterity 18
+4
constitution 14
+2
intelligence 11
+0
wisdom 14
+2
charisma 8
-1
Total Hit Dice 5
Hit Die
1d10+2
++3 proficiency bonus
+4 Strength
+7 Dexterity
+2 Constitution
+0 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+4 Acrobatics
+5 Animal Handling
+0 Arcana
+4 Athletics
-1 Deception
+0 History
+2 Insight
-1 Intimidation
+0 Investigation
+2 Medicine
+3 Nature
+5 Perception
-1 Performance
-1 Persuasion
+0 Religion
+4 Sleight of Hands
+7 Stealth
+5 Survival
skills Athletics, Stealth, Nature, Animal Handling, Perception, Survival proficiencies

 
16
Armor Class
60
Hit Points
+4
Initiative
30
Speed
Shortsword 1d20+7 1d6+4
Longbow 1d20+9 1d8+4
Attacks
Light Armor, Medium Armor, Shields
Longsword, Shortsword, Shortbow, Longbow, Simple Weapons, Martial Weapons
One Type of Musical Instrument
Proficiences
Spell Attack | 1d20+5
Spell DC | 13
Spellcasting
Scale Mail
Shortsword (2)
Longbow
Explorer's Pack
Arrows (20)
Staff
Hunting Trap
Trophy
Set of Traveler's Clothes
Belt Pouch
Equipment
Languages:
  • Common
  • Elvish
  • Extra Language
  • One Extra Language

  • Elf Features:
  • Within 60 feet of you, treat dim light a s bright, darkness as dim light.
  • Immune to magical sleep, advantages on saves vs charmed.
  • Meditating 4 hours counts as 8 hours of rest.
  • Perception proficiency.
  • Longsword, shortsword, shortbow, longbow proficiency.
  • Gain 1 Wizard Cantrip.

  • Outlander Feature:
  • You can always remember the layout of a region's geographical features, and can usually find enough food and water for six people.

  • Ranger Features:
  • Gain advantage on Survival and Intelligence Checks concerning your chosen creature type, and you know a language spoken by those creatures.
  • Gain advantage on Wisdom and Intelligence checks concerning your chosen terrain, and bonuses while traveling through that terrain (see rules)
  • Fighting Style - Archery: +2 to attack with ranged weapons.
  • You can sacrifice a spell slot as an action to determine if certain creature types are within 1 mile (6 miles if favored terrain) (see rules)
  • Wounded Prey - You deal 1d8 extra damage vs injured creatures 1/turn.
  • You can make two attacks on your turn.
  • Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    BalrogSlayer7.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed