Ram: Melee Weapon Attack, +5 to hit, one target. Hit: 11 (3d4+3) piercing damage. Chilling Howl: Each creature that can hear within 60 feet of the Hirschghul that isn't undead or a construct must make a DC 12 Wisdom saving throw or become frightened for 1 minute. If the creature was within 30 feet of the Hirschghul it also takes 10 (3d6) psychic damage. A frightened target can repeat this saving throw at the end of each of its turns, ending the effect on a success. After a target succeeds any saving throw caused by this ability it is immune to being frightened by it for 24 hours, but can still take psychic damage from it.