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Thorin Frostbeard

Paladin 2 Class & Level
Soldier Background
Mountain Dwarf Race
Alignment

Strength 17
+3
Dexterity 12
+1
constitution 15
+2
intelligence 8
-1
wisdom 12
+1
charisma 14
+2
Total Hit Dice 1
Hit Die
1d10+2
+2 proficiency bonus
+3 Strength
+1 Dexterity
+2 Constitution
-1 Intelligence
+2 Wisdom
+4 Charisma
saving throws
+1 Acrobatics
+0 Animal Handling
-1 Arcana
+3 Athletics
+2 Deception
-1 History
+0 Insight
+2 Intimidation
-1 Investigation
+0 Medicine
-1 Nature
+0 Perception
+2 Performance
+2 Persuasion
-1 Religion
+1 Sleight of Hands
+1 Stealth
+0 Survival
skills Tools: Card games
Languages: Common, Dwarfish
Vehicles
proficiencies

 
18
Armor Class
16
Hit Points
+1
Initiative
25
Speed
WeaponAttackDamageType
BattleAxe 1d20+2+3 1d8+3 Slash
HandAxe 1d20+2+3 1d6+3 Slash, Throwable
Attacks
Sheild

Explorers pack

Holy symbol

Equipment
Grumpy
Personality Traits
I dont have to like you to save you.
Ideals
Reclaiming the family heirloom stolen from my house.
Bonds
Comes across as arrogant
Flaws
Darkvision

poison resistance

Proficient with all armour types

Divine sense: you know the location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.

Lay on hands: You can heal (5hp * level) by touch as an action. You can use 5hp to cure Poison/Disease. Refresh on long rest
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Mountain Dwarf

Ability Score Increase +2 Con +2 Str
Size Medium
Speed 25 ft

As a mountain dwarf, you’re strong and hardy, accustomed to a difficult life in rugged terrain. You’re probably on the tall side (for a dwarf), and tend toward lighter coloration. The shield dwarves of northern Faerûn, as well as the ruling Hylar clan and the noble Daewar clan of Dragonlance, are mountain dwarves.   Age Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.   Alignment Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.   Size Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.   Speed Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.   Darkvision Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Dwarven Resilience You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).   Dwarven Combat Training You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.   Tool Proficiency You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.   Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.   Dwarven Armor Training You have proficiency with light and medium armor.

Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

potip13.

Statblock Type

Character Sheet (Legacy)

Link/Embed