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Angrath, Flame-Chained

Paladin (oath of vengeance) 8 Class & Level
Pirate Background
Minotaur Race
Chaotic good Alignment

Strength 20
+5
Dexterity 10
+0
constitution 14
+2
intelligence 8
-1
wisdom 12
+1
charisma 14
+2
Total Hit Dice 8
Hit Die
1d10+2
+3 proficiency bonus
+5 Strength
+0 Dexterity
+2 Constitution
-1 Intelligence
+4 Wisdom
+5 Charisma
saving throws
+0 Acrobatics
+1 Animal Handling
-1 Arcana
+8 Athletics
+2 Deception
-1 History
+4 Insight
+2 Intimidation
-1 Investigation
+1 Medicine
-1 Nature
+4 Perception
+2 Performance
+2 Persuasion
+2 Religion
+0 Sleight of Hands
+0 Stealth
+1 Survival
skills Armor: light armor, medium armor, heavy armor, shields Weapons: simple weapons, martial weapons Tools: navigator's tools, vehicles (water), navigator's tools, vehicles (water) Saving Throws: Wisdom, Charisma Skills: Athletics, Insight, Perception, Religion Languages: Common Minotaur proficiencies

 
19
Armor Class
68
Hit Points
+0
Initiative
30
Speed
Attacks
Spell Attack Modifier +5
Spell Save DC 13
Cantrips Known: No Paladin cantrips

Prepared Spells
1st Level (4 slots): Cure Wounds, Wrathful Smite, Bless, Compelled Duel
2nd Level (3 slots): Aid, Magic Weapon
Spellcasting
Carried Gear: chain mail armor (AC 16), shield (AC +2), warhammer, five (5) javelins, belt pouch, set of common clothes, rope (silk, 50 feet), belaying pin (club), a lucky charm (rabbit foot or small stone)

Lifting and Carrying: 300 lbs. max. carrying capacity; 600 lbs. pushing or dragging (speed -5 ft. 600 lbs. max. lift.

Coins & Gems: 586 gold pieces (gp 15 silver pieces (sp 74 copper pieces (cp 3 gems (worth 50 gp each)
Equipment
Alignment: Chaotic Good. I follow my conscience regardless of others' expectations. Freedom and compassion matter more than rules.

Minotaur Traits [UA May 2015]
• Age: 31 years old
• Medium Size (6' 6", 334 lbs.)
• Horns (proficient as melee weapon that deals 1d10+5 piercing damage; horns also grant adv. on all checks made to shove a creature, but not to avoid being shoved yourself)
• Goring Rush (on Dash action, make melee attack with horns as a bonus action)
• Hammering Horns (on Attack with melee attack, attempt to shove a creature with your horns as a bonus action; cannot use this shove attempt to knock a creature prone)
• Labyrinthine Recall (perfectly recall any path you have traveled)
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: evil 1 / day) • Lay On Hands (heal 40 h.p. betw. long rests) • Divine Smite (use 1st level spell slot for +2d8 radiant damage]
[block: 2nd level slot for +3d8) • Channel Divinity (abjure enemy to Wisdom save or be frightened]
[block: or vow of enmity attack adv. vs. one target for 1 min.) • Divine Health (immune to disease) • Aura of Protection (allies in 10 feet get +2 on saves) • Extra Attack (2/attack) • Relentless Avenger (free half move when opportunity attack hits)]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Emerald27.

Statblock Type

Character Sheet (Legacy)

Link/Embed