+3 | Strength |
+0 | Dexterity |
+3 | Constitution |
+1 | Intelligence |
+5 | Wisdom |
+1 | Charisma |
+0 | Acrobatics |
+3 | Animal Handling |
+1 | Arcana |
+6 | Athletics |
-1 | Deception |
+3 | History |
+3 | Insight |
+1 | Intimidation |
+1 | Investigation |
+3 | Medicine |
+1 | Nature |
+3 | Perception |
-1 | Performance |
-1 | Persuasion |
+2 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+3 | Survival |
War Pick 1d20+6 | 1d8+4 |
---|
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Heavy Armor Common
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Heavy | 16 | 13+ | YES |
Cost: 75 gp Weight: 55 lb
DnD 5e SRD SRD
Melee Weapon Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 | Piercing |
Cost: 5 gp Weight: 2 lb
DnD 5e SRD SRD
Shield Common
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Shield | +2 |
Cost: 10 gp Weight: 6 lb
The statblocks of your class features
You start with the following equipment in addition to the following equipment granted by your background (a) a martial weapon and shield or (b) any simple weapon (a) five javelins or (b) any simple melee weapon (a) a perists pack or (b) an explorers pack chain mail and a holy symbol
By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Fey Ancestry: You have advantage on saving throws against being charm ed, and m agic can’t put you to sleep. Skill Versatility: Proficiency in 2 skills of your choice.
Languages. Common, Elvish, and 1 of choice
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Players Handbook
1-level Evocation
The next time you hit with a melee weapon attack during this spell's duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.
Statblocks for your Trinkets, businesses, building, castles, empires.