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Ionas Melbran Vildseth

Paladin (Wisdom) 1 Class & Level
Miner Background
Half-Elf Race
Lawful Neutral Alignment

Strength 19
+4
Dexterity 10
+0
constitution 16
+3
intelligence 12
+1
wisdom 16
+3
charisma 9
-1
Total Hit Dice
Hit Die
1d10+3
+2 proficiency bonus
+3 Strength
+0 Dexterity
+3 Constitution
+1 Intelligence
+5 Wisdom
+1 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+1 Arcana
+6 Athletics
-1 Deception
+3 History
+3 Insight
+1 Intimidation
+1 Investigation
+3 Medicine
+1 Nature
+3 Perception
-1 Performance
-1 Persuasion
+2 Religion
+0 Sleight of Hands
+0 Stealth
+3 Survival
skills Athletics, History, Religion, Intimidation proficiencies

 
14
Armor Class
13
Hit Points
+0
Initiative
30
Speed
War Pick 1d20+6 1d8+4
Attacks
Armor: All armour, shields
Weapons: Simple weapons, martial weapons
Tools: Cartographers tools, Blacksmiths tools


Proficiences
I'm quiet. I don't talk a lot. It takes a lot for me to trust people.
Personality Traits
All people should aspire to be strong to serve man, and wise to serve God
Ideals
I only had my human father as someone I cared for, but after a cave in that claimed his life I found myself lonly, but i remain unwilling to try to form new social bonds. I now travel the Lich Feilds said that
Bonds
I have two main flaws. I will admit to dislikeing closed spaces after the traumatic expirience of losing my father in a enclosed mineshaft. The smaller the space the worse. But a flaw I will never admit to is the fact that deep down I feel supirior to other people bodely, mentaly, and spiritualy.
Flaws
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charm ed, and m agic can’t put you to sleep.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Languages. Common, Elvish, and Deep Speech
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Chain Mail Armor

Heavy Armor Common

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Type AC STR Req. Stealth Dis. Properties
Heavy 16 13+ YES

Cost: 75 gp Weight: 55 lb


 

DnD 5e SRD SRD

War Pick

Melee Weapon Common

Type Damage Damage Range Properties
Martial 1d8 Piercing

Cost: 5 gp Weight: 2 lb


 

DnD 5e SRD SRD

Shield

Shield Common

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Type AC STR Req. Stealth Dis. Properties
Shield +2

Cost: 10 gp Weight: 6 lb


 
[block: 11561 ]

The statblocks of your class features

Paladin


Hit Points

Hit Dice: d10 per Paladin level
Hit Points at first Level: 1d10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier

Proficiences

Armor: All armour, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion

Starting Equipment

You start with the following equipment in addition to the following equipment granted by your background   (a) a martial weapon and shield or (b) any simple weapon (a) five javelins or (b) any simple melee weapon (a) a perists pack or (b) an explorers pack chain mail and a holy symbol


Spellcasting

By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Half-Elf

Ability Score Increase +2 Cha, +1 to choice of two others
Size Medium
Speed 30ft

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Fey Ancestry: You have advantage on saving throws against being charm ed, and m agic can’t put you to sleep.   Skill Versatility: Proficiency in 2 skills of your choice.

Languages. Common, Elvish, and 1 of choice

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 1 Spells

Players Handbook

Wrathful Smite

1-level Evocation

Casting Time 1 bonus action
Range Self
Duration Concentration, Concentration, up to 1 minute
Components V

The next time you hit with a melee weapon attack during this spell's duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.

Class(es): Paladin

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

VaedrenDalkai.

Statblock Type

Character Sheet (Legacy)

Link/Embed