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Adalline Snow

Rouge (Arcane Trickster) 3 Class & Level
Faction Agent Background
Teifling Variant (Rakshasa) Race
Chaotic Good Alignment

Strength 12
+1
Dexterity 13
+1
constitution 11
+0
intelligence 15
+2
wisdom 9
-1
charisma 17
+3
Total Hit Dice
Hit Die
1d8+0
+2 proficiency bonus
+1 Strength
+3 Dexterity
+0 Constitution
+4 Intelligence
-1 Wisdom
+3 Charisma
saving throws
+4 Acrobatics
+0 Animal Handling
+4 Arcana
+1 Athletics
+3 Deception
+5 History
-1 Insight
+3 Intimidation
+4 Investigation
-1 Medicine
+2 Nature
-1 Perception
+3 Performance
+3 Persuasion
+2 Religion
+1 Sleight of Hands
+1 Stealth
-1 Survival
skills Arcana History Acrobatics Performance Persuasion Investigation
  proficiencies

 
11
Armor Class
16
Hit Points
+1
Initiative
30ft
Speed
ShortswordMeleeSlashing1d6
Unarmed attackMeleeBludgeoning2 + 3
Attacks
Light Armor
Simple weapons, hand crossbow, rapier, shortsword, longsword
Proficiences
2 Shortswords
crossbow
Leather Armor
Thieve's Tools
Explorer's Pack
Equipment

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

[block: Leather Armor 2 Shortswords 2 Daggers]

The statblocks of your class features

[block: Level 1 Expertise At 1st level]
[block: or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.   At 6th level]
[block: you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.     Sneak Attack Beginning at 1st level]
[block: you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.   You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it]
[block: and you don’t have disadvantage on the attack roll.   The amount of the extra damage increases as you gain levels in this class]
[block: as shown in the Sneak Attack column of the Rogue table.     Thieves’ Cant During your rogue training you learned thieves’ cant]
[block: and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.   In addition]
[block: or whether the people in an area are easy marks or will provide a safe house for thieves on the run.   ]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

[block: the shapeshifting fiend with pride only matched by their magical capabilities. These tieflings have the following additional features.   Ability Score Increase. Your Charisma score increases by 2. Your Intelligence is increased by 1 Limited Magic Resistance. You have advantage on saving throws against cantrips and 1st-level spells. Haunting Strike. When you hit a creature with a melee attack]
[block: you cannot use it again until you finish a long rest. Disguise Self Like your outsider heritage]
[block: you are skilled at hiding your true nature. You can use a standard action to assume the appearance of a humanoid form that is the same sex and size once with this trait and regain the ability to do so when you finish a long rest. This ability functions similar to disguise self though you gain an additional proficiency bonus on your spell save DC for Investigation checks made to see if you are disguised because of your innate expertise. The disguised form lasts until dispelled. (Alternate to Haunting Strike) Languages. You can speak]

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

SithBy11.

Statblock Type

Character Sheet (Legacy)

Link/Embed