Claws: Your claws are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hammering Blows: Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target.The target must be no more than one size larger than you and within 5 feet of you.
Keen Smell: The troll has advantage on Wisdom (Perception) checks that rely on smell.
Imposing Presence: You have proficiency in Intimidation.
Powerful Build You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages. Common and Giant