+0 | Strength |
-2 | Dexterity |
+6 | Constitution |
-2 | Intelligence |
+3 | Wisdom |
+4 | Charisma |
-4 | Acrobatics |
+3 | Animal Handling |
-2 | Arcana |
+2 | Athletics |
-2 | Deception |
-2 | History |
+3 | Insight |
+2 | Intimidation |
-2 | Investigation |
+1 | Medicine |
-2 | Nature |
+1 | Perception |
+2 | Performance |
+4 | Persuasion |
-2 | Religion |
-4 | Sleight of Hands |
-4 | Stealth |
+3 | Survival |
NOMBRE | BONIFICADOR | DAÑO/TIPO |
---|---|---|
Rocknrollazo | 1d4+CON |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Player's Handbook
0-level (Cantrip) Evocation
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
1-level Evocation
A creature you touch regains a number of Hit Points equal to d8 + your Spellcasting ability modifier. This spell has no effect on Undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by d8 for each slot level above 1st.
D&D 5e PHB
1-level Enchantment
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected. At the end of each of it's turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.
1-level Transmutation
Choose up to five Falling creatures within range. A Falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no Falling damage and can land on its feet, and the spell ends for that creature.
Statblocks for your Trinkets, businesses, building, castles, empires.