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Pum Pum

Bard 1 Class & Level
Forastero Background
RocknRolescacion Race
Neutral neutral Alignment

Strength 10
+0
Dexterity 3
-4
constitution 18
+4
intelligence 7
-2
wisdom 12
+1
charisma 14
+2
Total Hit Dice 1
Hit Die
1d8+4
+2 proficiency bonus
+0 Strength
-2 Dexterity
+6 Constitution
-2 Intelligence
+3 Wisdom
+4 Charisma
saving throws
-4 Acrobatics
+3 Animal Handling
-2 Arcana
+2 Athletics
-2 Deception
-2 History
+3 Insight
+2 Intimidation
-2 Investigation
+1 Medicine
-2 Nature
+1 Perception
+2 Performance
+4 Persuasion
-2 Religion
-4 Sleight of Hands
-4 Stealth
+3 Survival
skills

 
6
Armor Class
12
Hit Points
+0
Initiative
30
Speed
NOMBREBONIFICADORDAÑO/TIPO
Rocknrollazo1d4+CON
Attacks
-Comun
-Elfico
-Habla Profunda
-Herramientas: Pandereta, bongos, maracas y piano.
Proficiences
Carisma
Spellcasting
Flores
Musgo
Maracas
Equipment
Me impulsa una pasión por los viajes que me condujo muy lejos
de mi hogar.
Siempre estoy cogiendo cosas, toqueteándolas con aire ausente y, a veces, rompiéndolas.
Personality Traits
Naturaleza: Las plantitas son lo més importante
Ideals
Es mi deber de proporcionar descendencia a mis criaturas para su perpetuación
Bonds
Recuerdo todos los insultos que he recibido y albergo un resentimiento silencioso hacia toda persona que alguna vez me ha ofendido
Flaws
Sentido de los Tremores. No tienes ojos, ni oídos, ni nariz. Tu habilidad de atinar tus sentidos con el mundo es sobrenatural, pero para todos los propósitos ves, oyes y hueles cosas como un humanoide cualquiera. Algunas rocas pierden algunas de estas capacidades a lo largo que se degradan, llegando eventualmente a perder su consciencia.

Apariencia falsa. Cuando no se mueve, eres indistinguible de cualquier otra gran roca. Esto no te camufla a tu entorno y no esconde cualquier items que estés llevando contigo.

RASGO: VIAJERO
Tienes una excelente memoria para los mapas y la geografía y siempre puedes recordar la disposición general del terreno, los asentamientos y otras circunstancias de entorno que te rodea. Además, puedes encontrar comida y agua fresca para ti y para otras cinco personas cada día, siempre y cuando la tierra tenga bayas, algo de caza menor, agua y cosas por el estilo.

Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Mending

0-level (Cantrip) Transmutation

Casting Time 1 Action
Range Touch
Duration Instantaneous
Components V, S, M
Materials Two Lodestones

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.   This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.

Class(es): Bard, Cleric, Druid, Sorcerer, Wizard

Player's Handbook

Light

0-level (Cantrip) Evocation

Casting Time 1 action
Range Touch (20/40ft sphere)
Duration 1 hour
Components Verbal, Material
Materials a firefly or phosphorescent moss


You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.   If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

Class(es): Bard, Cleric, Sorcerer, Wizard

Level 1 Spells

Cure Wounds

1-level Evocation

Casting Time 1 action
Range Touch
Duration Instantaneous
Components V S

A creature you touch regains a number of Hit Points equal to d8 + your Spellcasting ability modifier. This spell has no effect on Undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by d8 for each slot level above 1st.

Class(es): Bard, Cleric, Druid, Paladin, Ranger

D&D 5e PHB

Tasha's Hideous Laughter

1-level Enchantment

Casting Time 1 action
Range 30ft
Duration Concentration, 1 minute
Components V,S,M
Materials Tiny tarts and a feather that is waved in the air

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected. At the end of each of it's turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.

Class(es): Bard, Wizard

Feather Fall

1-level Transmutation

Casting Time 1 reaction, which you take when you or a creature within 60 feet of you falls
Range 60ft
Duration 1 minute
Components V M
Materials A small feather or piece of down

Choose up to five Falling creatures within range. A Falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no Falling damage and can land on its feet, and the spell ends for that creature.

Class(es): Bard, Sorcerer, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

AlieNeon-deleted.

Statblock Type

Character Sheet (Legacy)

Link/Embed