world of west continent
1-level Abjuration
You verbally identify one non-magic item within 5 feet of you marking it with a magic sigil that binds it to your spirit. The sigil breaks if you cast the spell on another object, if you are more than 150ft away from the object, or if the object moves onto a different plane of existence than you are. Any creature that attempts to move the object must make a wisdom saving throw or be physically unable to lift the item or remove it from your person. The spell continues on the object even if it is taken with a save needing to be made every hour. If a creature fails this save, the item slips out of their hand falling straight down in their square. You can destroy the sigil at any time with no action required by you.