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Psychic Wind

Roll the Dice
1-8Diverted; add 1d6 hours to travel time
9-10Short-term madness
11-1211 ( 2d10 ) psychic damage
13-1622 ( 4d10 ) psychic damage
17-18Long-term madness
19-20Unconscious for 5 ( 1d10 ) minutes; the effect on you ends if you take damage or if another creature uses an action to shake you awake

Created by

Caldrsa.

Statblock Type

Random Table

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