1-8 | Diverted; add 1d6 hours to travel time |
9-10 | Short-term madness |
11-12 | 11 ( 2d10 ) psychic damage |
13-16 | 22 ( 4d10 ) psychic damage |
17-18 | Long-term madness |
19-20 | Unconscious for 5 ( 1d10 ) minutes; the effect on you ends if you take damage or if another creature uses an action to shake you awake |