Remove these ads. Join the Worldbuilders Guild

Lena

Cleric (Life Domain) 3 Class & Level
Background
Genie (Djinni) Race
Chaotic Good Alignment

Strength 9
-1
Dexterity 11
+0
constitution 14
+2
intelligence 12
+1
wisdom 15
+2
charisma 11
+0
Total Hit Dice
Hit Die
1d8+2
+2 proficiency bonus
+0 Strength
+0 Dexterity
+2 Constitution
+1 Intelligence
+4 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+2 Animal Handling
+1 Arcana
+0 Athletics
+1 Deception
+3 History
+2 Insight
+0 Intimidation
+1 Investigation
+2 Medicine
+1 Nature
+2 Perception
+0 Performance
+0 Persuasion
+3 Religion
+1 Sleight of Hands
+1 Stealth
+2 Survival
skills History, Religion proficiencies

 
10
Armor Class
24
Hit Points
+0
Initiative
30
Speed
Attacks
Bless, Cure Wounds
Spellcasting
Bottle
Equipment
A little cocky, she does what she can to help the good people of Valenmoor
Personality Traits
Forced into servitude by the Life God, as well as serving her Master as attuned.
Bonds
She can be arrogant at times, which is what triggered her punishment
Flaws

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Sacred Flame

0-level (Cantrip) Transmutation

Casting Time 1 action
Range 60ft
Duration Instantaneous
Components V, S

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level ( 2d8 ), 11th level ( 3d8 ), and 17th level ( 4d8 ).

Class(es): Cleric

PHB 282

Thaumaturgy

0-level (Cantrip) Transmutation

Casting Time 1 Action
Range 30ft
Duration Up to 1 minute
Components V

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:  

  • Your voice booms up to three times as loud as normal for 1 minute.
  • You cause flames to flicker, brighten, dim, or change color for 1 minute.
  • You cause harmless tremors in the ground for 1 minute.
  • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
  • You instantaneously cause an unlocked door or window to fly open or slam shut.
  • You alter the appearance of your eyes for 1 minute.
  • If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

    Class(es): Cleric

    Spare the Dying

    0-level (Cantrip) Necromancy

    Casting Time 1 action
    Range melee
    Duration Instantaneous
    Components Scale, 3 Life Points

    You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

    Class(es): Supplanter

    Level 1 Spells

    PHB, page 231

    Detect Magic

    1-level Divination (ritual)

    Casting Time 1 action
    Range Self
    Duration Concentration, 10 minutes
    Components V, S

    For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

      The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

    Class(es): Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard

    SRD

    Bane

    1-level Enchantment

    Casting Time 1 action
    Range 30ft
    Duration Concentration, Up to 1 minute
    Components V, S, M
    Materials A drop of blood

    Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an Attack roll or a saving throw before the spell ends, the target must roll a 1d4 and subtract the number rolled from the Attack roll or saving throw.
    At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

    Class(es): Bard, Cleric

    Purify Food and Drink

    1-level Transmutation

    Casting Time 1 action
    Range 10ft
    Duration Instantaneous
    Components V, S

    All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

    Class(es): Cleric, Druid, Paladin

    Cure Wounds

    1-level Evocation

    Casting Time 1 action
    Range touch
    Duration Instantaneous
    Components V, S

    A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
    At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. 2nd level 2d8 , 3rd level 3d8 , 4th level 4d8 , 5th level 5d8 , 6th level 6d8 , 7th level 7d8 , 8th level 8d8 , 9th level 9d8 .

    Class(es): Bard, Cleric, Druid, Paladin, Ranger

    Level 2 Spells

    PHB, page 248

    Guiding Bolt

    1-level Evocation

    Casting Time 1 action
    Range 120ft
    Duration 1 round
    Components V, S

    A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
    At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

    Class(es): Cleric

    Prayer of Healing

    2-level Evocation

    Casting Time 10 minutes
    Range 30ft
    Duration Instantaneous
    Components V

    Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
    At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.
    3rd level: 3d8 + spellcasting modifier
    4th level: 4d8 + spellcasting modifier
    5th level: 5d8 + spellcasting modifier
    6th level: 6d8 + spellcasting modifier
    7th level: 7d8 + spellcasting modifier
    8th level: 8d8 + spellcasting modifier
    9th level: 9d8 + spellcasting modifier

    Class(es): Cleric

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    GilliganShuffles.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed