Orc Deadeye (Bane Clan)
Medium humanoid (orc), lawful evil
Armor Class 16
Hit Points 100 13d10+35
Speed
35ft
Swim: 30ft
Climb: 30ft
Saving Throws Str +5, Con +4, Wis +2, Dex +1
Skills Athletics +1, Intimidation +3, Stealth +7, Perception +2
Condition Immunities Charmed, Frightened
Senses Superior Darkvision 120 ft., Passive Perception 13
Languages Orc, Common
Challenge 6
Spellcasting
Ability:
Intelligence
1/day: Darkness (level 2):
Range: 60 ft., components: V M, concentraation: up to 10min, casting time: 1 action, 15 ft. radius.
3/day: Invisibility (level 4):
Range: touch, components: V S M, casting time: 1 action, concentration: up to 1h, max targets: 3.
Abilities
Tactical Retreat (Dash + Disengage):
As an action, the goblin can move thrice it's normal movement speed without triggering any opportunity attacks for a turn, after which they become exhausted (1 level).
Uncanny Dodge:
Passively, whenever the goblin would take damage from an AOE attack, they take half on a failed save and none on a successful one.
Actions
Multiattack:
The orc marksman can make five attacks with it's daggers or three with composite longbow.
Dueling Dagger (x2):
Melee Weapon Attack: reach 5 ft., Hit: 6 1d4+4 piercing/slashing, finesse, light, parry.
Composite Longbow:
Ranged Weapon Attack: range 200/800 ft., Hit: 13 1d8+8 piercing, brutal, limit(not mounted), strength(13), two-handed.
Reactions
Parry:
The orc can deflect an attack as a reaction. They take no damage and can make one melee attack against the attacker afterwards.