Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. Battle Cry (1/Day): Each creature of the war chief's choice that is within 30 ft. of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn . The war chief can then make one attack as a bonus action. Stall: If no attacks were made last turn and the orc still has it's shield, the orc's AC against ranged attacks rises by +3 (22 into 25).
Multiattack: The orc can make three attacks with it's maulaxe. Maulaxe: Melee Weapon Attack: +8 to hit, reach 5 ft., one target, Hit: 10 2d4+6 slashing/bludgeoning, versatile 2d6+6 , sweeping, sundering (+1).
Tower Shield Cover: The enormous shield can be planted into the ground, granting any creature behind it 3/4 (+5 AC) cover from anything that requires a DEX saving throw (like fireball spell) and 1/2 (+2 AC) from ranged attacks and anything within 5 ft. of it.