Remove these ads. Join the Worldbuilders Guild

Orc War Chief (Bane Clan)

Medium humanoid (orc), lawful evil
Armor Class 20/22/25
Hit Points 125hp 15d10+50
Speed 20ft

STR
20 +5
DEX
9 -1
CON
20 +5
INT
14 +2
WIS
11 0
CHA
9 -1

Saving Throws Str +7, Con +7, Wis +1
Skills Athletics +5, Intimidation +8
Damage Resistances Slashing damage form non-magical weapons
Senses Darkvision 60 ft., Passive Perception 12
Languages Orc, Common
Challenge 7


Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.   Battle Cry (1/Day): Each creature of the war chief's choice that is within 30 ft. of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn . The war chief can then make one attack as a bonus action.   Stall: If no attacks were made last turn and the orc still has it's shield, the orc's AC against ranged attacks rises by +3 (22 into 25).


Actions

Multiattack: The orc can make three attacks with it's maulaxe.   Maulaxe: Melee Weapon Attack: +8 to hit, reach 5 ft., one target, Hit: 10 2d4+6 slashing/bludgeoning, versatile 2d6+6 , sweeping, sundering (+1).

Reactions

Tower Shield Cover: The enormous shield can be planted into the ground, granting any creature behind it 3/4 (+5 AC) cover from anything that requires a DEX saving throw (like fireball spell) and 1/2 (+2 AC) from ranged attacks and anything within 5 ft. of it.


 

Created by

Achi333.

Statblock Type

Monster / Creature

Link/Embed