Shifter
Ability Score Increase +1 Dex, See subracial abilities
Size Medium
Speed 30ft
Base Abilities
Darkvision:
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses:
You have proficiency in the Perception skill.
Shifting:
As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain benefits that depend on your subracial archetype, described below.
Once you shift, you can’t do so again until you finish a short or long rest.
Subracial Archetypes
Beasthide.
Ability Score Increase:
+2 Con while shifted
Tough:
You have proficiency in the Athletics skill.
Shifting Feature:
Whenever you shift, you gain 1d6 additional temporary hit points, and while shifted, you have a +1 bonus to your AC.
Longtooth.
Ability Score Increase:
+2 Str while shifted
Fierce:
You have proficiency in the Intimidation skill.
Shifting Feature:
While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Swiftstride.
Ability Score Increase:
+1 Dex, +1 Cha while shifted
Graceful:
You have proficiency in the Acrobatics skill.
Swift Stride:
Your walking speed increases by 5 feet.
Shifting Feature:
While shifted, your walking speed increases by an additional 5 feet. Additionally, you can move up to 10 feet as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
Wildhunt.
Ability Score Increase:
+2 Wis while shifted
Natural Tracker:
You have proficiency in the Survival skill.
Mark the Scent:
As a bonus action, you can mark one creature you can see within 10 feet of you. Until the end of your next long rest, your proficiency bonus is doubled for any ability check you make to find the marked creature, and you always know the location of that creature if it is within 60 feet of you. You can’t use this trait again until you finish a short or long rest.
Shifting Feature:
While shifted, you have advantage on Wisdom checks.
Languages. Common