Medium Vespa Archspore Plant , Neutral Evil
A species of Archspore, Weed is a carnivorous Queen plant species called Vespa, discovered and named by Gnomish architect and herbology-hobbyist McGregor Mewan.
Home. At Home, there is living, there is eating, there is the sun, there is rain and there is ceasing to returning to earth. No one and no other place is of significance.
Myself and no one else. My children were old enough to fend for themselves as soon as they left my pistil.
Patience is my strong suit, but I don't care for anyone else's suits unless they suit me.
Humid, hot, anywhere with plenty of animals for consumption.
Unable to cast spells, instead relies on genetic abilities.
Glutton: Hibernation, Starving, Hungry, Peckish, Sated, Gorger. These are the hunger levels Weed maintains. They need to eat at least one humanoid every two days to prevent appetite levels from falling, and three humanoids worth in order to progress to the next. If Weed falls into Hibernation state, only the basic life functions and Vespa will become a vegetable and remain so until food is smelled within her range. Her definition of food will be less and less selective the hungrier she becomes, be wary. The closer to Starving state Weed is the more irrational and aggressive the Vespa will become. But if the Vespa manages to enter Gorger state, any excess amount of food becomes converted to Gluttony Point which she can choose to expend in order to empower her abilities. The maximum Weed can eat is 5 humanoids worth in one day or meal, the following day she can eat the same amount for three days. If she eats any more, she must get rid of the excess through growing a small forest or by creating a new albeit freshly bloomed queen Vespa. Dazzling Display (Casting time Bonus Action) - Weed opens their maw and undulates back and forth in order to seem more threatening. On a failed Wis saving throw, opponents are forced to choose her as the largest threat and next targeet in battle. Empoison (Cast time - N/A) - 1d6 + 1 time per day + current amount of glutton points. You can empoison any attack made to inflict an extra d8 poison damage and status Dex save. Sporatic Enslavery (Cast time - One action) - Upon a successful Strike a creature with your spike and the creature must succeed on a DC13 Wis saving throw or be enslaved for the amount hours you put gluttony points into the strike. ie Two gluttony points = Two hours. Enslaved creatures Intelligence becomes 4 and obeys the enslaver's orders to the best of their abilities. On a successful save or after the enslavery ends, the creature is immune to this effect for the next 48 hours. Mine Child (Cast time - Bonus action) - Each gluttony point can create a single mine child that must be planted in a wood-like or dirt-like substance. They cannot be burrowed in stone or steel and have an AC of 6 and 5 HP. If any hostile creature(s) steps within 10ft the Mine Child will latch onto the hostile(s) using its roots and then detonate dealing 1d6 fire dmg, and then spreading spores 30ft which tickle the nose and release Nitrous Oxide. Or more commonly known as Laughing Gas. The effect works like Tasha's hideous laughter and anyone caught within the spore's range must succeed Wisdom saving throws or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected. At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
Bite Attack - 5ft +4 to hit Spike attack - 10ft +2 to hit (Un)Burrow - Tunnel underground at burrow speed. Cannot take any actions until after unborrowing. Send Soldier - Sends Mcgregor or whoever current host is up to 30ft away while still being able to command said host. The sent host does not have their own vision and must rely on instructions from Vespa to successfully navigate their surroundings. The host is still technically alive, even while robbed of most of its senses.
Spew Sac - Once per combat initiative round, Weed can use a gluttony point to spray acidic film into a creature's eyes. On an unsuccessful Dex save, the creature has disadvantage on attacks relying on sight until they spend an action rubbing away the film. This ability does not work if the attacking creature does not have eyes.
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Think Amazon or Jungle.
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