Zombie, Awakened
Ability Score Increase Your Constitution score increases by 2 and your Strength score increases by 1.
Size Medium
Speed 25 ft.
Awakened Undead
Unlike most zombies, you are sentient. You still have a master that you must answer to, however, for the most part, you can still think and act on your own accord. You also have no memory of you past life, however, you may occasionally see glimpses of it.
Age. You are immortal and do not age, however, your body parts slowly decay, so they must be replaced from time to time.
Alignment. Zombies tend to be more selfish in nature, but are not necessarily evil.
Undead Nature. You count as an undead, rather than a humanoid. Furthermore, you do not require air, drink, or food.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Poison Immunity. You are immune to poison damage and the poisoned condition.
Undead Fortitude. If damage reduces you to 0 hit points, you can make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, you drop to 1 hit point instead.
You can use this feature once and regain the ability to do so again when you finish a short or long rest.
Slam. When you make an unarmed strike, you can deal 1d6 + your Strength modifier bludgeoning damage instead of the normal damage.
Bound Servant. You have a master that animated you. This master used a more powerful spell, in order to awaken you. Despite your sentience, you are still bound to their service and must follower their orders without question, regardless of you own desires.
Languages. You can speak, read, and write Common and one extra language of your choice.