Second Wind: BA 1d10+3, SR
Action Surge: 1 extra action, SR
Dread Ambusher: first turn of combat, +10ft of movement, one extra attack with +1d8
Umbral Sight: Darkvision 60ft, invis to darkvis. in darkness (adv stealth, adv on attack rolls, disadv to be hit)
Primeval Awareness: spend an action and a spell slot to detect 1 mile (6 if favoured terrain) abberations, celestials, dragons, elementals, fey, fiends and undead. doesnt reveal location or numbers.
Favored Enemy: Giants
Adv WIS to track, and INT to recall info.
Favored Terrain: Forrest
-travel at normal speed
-Can't become lost but by magic
-Remain alert even while busy
-Forage twice the normal food
-While tracking, learn size, numbers, and when the tracks were left
Sharpshooter
-you may -5 to hit for +10 damage
-Ignore partial cover
-No long range disadvantage
Crossbow Expert
-Ignore loading property of crossbows
-no ranged weapon attack disadvantage at 5ft
-bonus action attack with Hand Crossbow
Features & Traits