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Water Leaper

Large monstrosity, unaligned
Armor Class 14
Hit Points 97
Speed 5ft Fly: 50ft Swim: 40ft

STR
16 +3
DEX
14 +2
CON
15 +2
INT
4 -3
WIS
12 +1
CHA
5 -3

Senses Darkvision 60ft
Languages none
Challenge 4


Advantage on Dex checks in water Breathes air and water


Actions

Multiattack - shriek, one bite, one stinger   Bite - +5, 5ft, 2d6+3 piercing, grappled, escape DC =13 (when grappling a creature it can't use its bite attack)   Shriek - DC12 CON for all within 40', frightened on a fail untill the start of the water leaper's next turn. On success, immune for 24hr   Stinger - +5, 5', 1d6+3, also DC 12 CON save or be poisoned for 1 min, 2d6 poison dmg at start of affected creature's turn, repeat save at end of turn.   Swallow - bite attack on grappled creature results in swallow, blinded/restrained, 3d6 acid damage at start of leaper's turn


 

Flying Frog bat thingy with a stinger tail

fresh water


Created by

dasblorp.

Statblock Type

Monster / Creature

Link/Embed