+3 | Strength |
+3 | Dexterity |
+2 | Constitution |
+2 | Intelligence |
+4 | Wisdom |
-4 | Charisma |
+3 | Acrobatics |
+6 | Animal Handling |
+4 | Arcana |
+3 | Athletics |
+0 | Deception |
+2 | History |
+4 | Insight |
+0 | Intimidation |
+2 | Investigation |
+4 | Medicine |
+2 | Nature |
+6 | Perception |
+2 | Performance |
+0 | Persuasion |
+2 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+6 | Survival |
Quarterstaff | 1d20+5 | 1d6+3 |
---|---|---|
Scimitar | 1d20+5 | 1d6+3 |
Unarmed | 1d20+5 | [4] |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
you start with the following equipment in addition to the equipment granted from your background (a) a wooden shield or (b) any simple weapon (a) a scimitar or (b) any simple melee weapon leather armour, an explorers pack, and a druidic focus
Drawing on the divine essence of nature itself, you can cast spells to shape the essence to your will.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Languages. You can speak, read, and write Common and Elvish.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.