The Archive of Esoteric Secrets
4-level Conjuration
You conjure fiendish shackles that entwine around a target
creature's legs. That creature must succeed on a Strength
saving throw or take 6d8 fire damage and have their speed
halved for the duration. A successful save halves the damage,
and the target suffers no additional effects of the spell. This spell
also ignores resistance to fire damage.
At the start of your next turn, if the target creature both failed
the saving throw, and has not moved 30 feet or further away
from its location when it was first targeted with this spell, it
takes an additional 4d6 fire damage, is pulled back to its starting
location, and then then the spell ends
At higher levels: When you cast this spell using a spell slot
of 5th level or higher, the initial damage this spell deals
increases by 1d8 per spell slot level expended above 4th.