Grimlore's Grimoire
3-level Necromancy
You touch a creature, causing its heart to fill with a
vile poison. The creature must make a Constitution
saving throw or take 2d10 poison damage. At the
end of each of the target’s turns before the spell ends,
the target must succeed on a Constitution saving throw or
take an additional 2d10 poison damage.
At any point during the spell, if the target dies as a result of
the poison damage from this spell, every creature within 5
feet of the target must make a Constitution saving throw as
the target's heart explodes. A creature takes 4d10 poison damage on a failed save, or half as much on a successful one
At higher levels: When you cast this spell using a spell
slot of 4th level or higher, all damage dealt from spell
increases by 1d10 for every slot level above 3rd