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Rumio, AKA "40 Oz. Philosopher"

Trainer 2 Class & Level
Psychic Background
Human Race
Means: Bad, Motive: Pride, Opportunity: Pretty Alignment

Strength 13
+1
Dexterity 15
+2
constitution 14
+2
intelligence 7
-2
wisdom 11
+0
charisma 17
+3
Total Hit Dice 2
Hit Die
1d8+2
+2 proficiency bonus
+1 Strength
+2 Dexterity
+2 Constitution
-1 Intelligence
+0 Wisdom
+3 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
-2 Arcana
+1 Athletics
+3 Deception
-2 History
+0 Insight
+5 Intimidation
-2 Investigation
+0 Medicine
-2 Nature
+0 Perception
+5 Performance
+5 Persuasion
-2 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 
12
Armor Class
17
Hit Points
+2
Initiative
30
Speed
Attacks
Animal Handling, Intimidate, Performance, Persuasion
Proficiences
5 Pokéballs
1 potion
Filcher's pack
Trainer's License
A Pokédex
A starter Pokémon
₽ 2000
Quick Ball
Equipment
Specialization: Psychic
You gain the ability to target one of your own Pokémon with the Telepathy spell once per day, ignoring components. Add a +1 bonus to all skill checks made by any of your psychic Pokémon.

Trainer path: Commander
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Trainer License

Only licensed trainers are permitted to capture Pokémon, and this license identifies you as having such authorization. It also allows trainers to gain access to special services at Pokémon centers and to purchase goods at the PokéMart. Trainers can lose their license for attacking other trainers or their Pokémon, or failing to take care of their own Pokémon.

Pokédex

A hand-held computer with an advanced camera and image recognition software. A trainer can use a bonus action to identify a Pokémon within 50 feet using the Pokédex's scanner. Doing so registers the Pokémon on the Pokédex, and reveals the base SR and some brief facts about the species.

Pokéslots

A Trainer’s Pokéslots are the number of Pokémon a Trainer can carry in their pack. At level 1, a Trainer carries their Starter and has two empty slots. Trainers can carry an additional Pokémon at levels 5, 10, and 15.

Pokémon Control Upgrade

Each species of Pokémon is given its own Species Rating (SR). More on Species Rating can be found on page 13. The stronger the Pokémon, the more difficult they are to control. The type of Pokémon you can control in the game depends on the level of your character (As seen in the Trainer Level Table above). Without the proper level, a Pokémon with a higher SR than allowed will remain permanently at the "Disloyal" Loyalty level until the proper control level has been reached. The maximum Pokémon SR that you can control increases at levels 3, 5, 8, 11, 14, and 17.

Statblocks for your familiars, mounts etc.

Detroit Magikarp

#78
Water/Dragon
Splash, Bite
Gen 1, 2
Skill: Intimidate
Nature: Naughty
 
Lvl2: Tackle
Lvl6: Detroit Gyrados (+Fight), Dragon Pulse
Lvl10: Dragon Dance, Dragon Tail

JIM

Small water, dragon, any
Armor Class 12
Hit Points 42
Speed 5ft Swim: 30ft

STR
9 -1
DEX
14 +2
CON
13 +1
INT
6 -2
WIS
10 0
CHA
8 -1

Damage Vulnerabilities Electric, Grass
Damage Resistances Fire, Ice, Steel, Water
Languages -
Challenge 1/4


Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.


Actions

Splash


 

5206 XP Loyalty: +3 Gets double XP

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

qham.

Statblock Type

Character Sheet (Legacy)

Link/Embed