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Destiny

Trainer 1 Class & Level
Pyromaniac Background
Human Race
Means: Tough, Motive: Pride, Opportunity: Trusted Alignment

Strength 13
+1
Dexterity 14
+2
constitution 16
+3
intelligence 9
-1
wisdom 11
+0
charisma 16
+3
Total Hit Dice 1
Hit Die
1d8+3
+2 proficiency bonus
+1 Strength
+2 Dexterity
+2 Constitution
-1 Intelligence
+0 Wisdom
+3 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
-1 Arcana
+1 Athletics
+3 Deception
-1 History
+0 Insight
+3 Intimidation
+1 Investigation
+0 Medicine
+1 Nature
+0 Perception
+3 Performance
+3 Persuasion
-1 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
14
Armor Class
11
Hit Points
+2
Initiative
30
Speed
Attacks
Animal Handling, Investigation, Nature
Proficiences
5 Pokéballs
1 potion
Explorer's pack
Trainer's License
A Pokédex
A starter Pokémon
₽ 1000 + ₽ 100 x 4d4
Equipment
TM 19 Roost
10k Pokedollars
Random Pokemon Egg
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Trainer License

Only licensed trainers are permitted to capture Pokémon, and this license identifies you as having such authorization. It also allows trainers to gain access to special services at Pokémon centers and to purchase goods at the PokéMart. Trainers can lose their license for attacking other trainers or their Pokémon, or failing to take care of their own Pokémon.

Pokédex

A hand-held computer with an advanced camera and image recognition software. A trainer can use a bonus action to identify a Pokémon within 50 feet using the Pokédex's scanner. Doing so registers the Pokémon on the Pokédex, and reveals the base SR and some brief facts about the species.

Pokéslots

A Trainer’s Pokéslots are the number of Pokémon a Trainer can carry in their pack. At level 1, a Trainer carries their Starter and has two empty slots. Trainers can carry an additional Pokémon at levels 5, 10, and 15.

Pokémon Control Upgrade

Each species of Pokémon is given its own Species Rating (SR). More on Species Rating can be found on page 13. The stronger the Pokémon, the more difficult they are to control. The type of Pokémon you can control in the game depends on the level of your character (As seen in the Trainer Level Table above). Without the proper level, a Pokémon with a higher SR than allowed will remain permanently at the "Disloyal" Loyalty level until the proper control level has been reached. The maximum Pokémon SR that you can control increases at levels 3, 5, 8, 11, 14, and 17.

Statblocks for your familiars, mounts etc.

Eggmode (Spheal)

Small water, ice, any
Armor Class 12
Hit Points 18
Speed 10ft Swim: 30ft

STR
12 +1
DEX
8 -1
CON
15 +2
INT
6 -2
WIS
10 0
CHA
10 0

Saving Throws Strength
Skills Survival
Damage Vulnerabilities Electric, Fighting, Grass, Rock
Damage Resistances Ice, Water
Languages -
Challenge 1/4


Thick Fat: This Pokémon takes quarter damage from Fire and Ice type moves.   Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.


Actions

Defense Curl Growl Powder Snow, Water Gun


 

Hardy

Ponyta

Small fire, any
Armor Class 14
Hit Points 18
Speed 35ft

STR
12 +1
DEX
15 +2
CON
10 0
INT
6 -2
WIS
10 0
CHA
10 0

Saving Throws Dexterity
Skills Athletics
Damage Vulnerabilities Ground, Rock, Water
Damage Resistances Bug, Fairy, Fire, Grass, Ice, Steel
Challenge 1/2


Run Away: This Pokémon cannot be the target of an attack of opportunity. Flash Fire: This Pokémon takes no damage from fire.   Instead, immediately after taking a hit from a fire- type move, or in open flames, double the STAB   bonus on the next fire-type move.


Actions

Starting Moves: Growl, Tackle Level 2: Tail Whip, Ember Level 6: Flame Wheel, Stomp Level 10: Flame Charge, Fire Spin Level 14: Take Down, Inferno, Agility Level 18: Fire Blast, Bounce, Flare Blitz


 

Evolution: Ponyta can evolve into Rapidash at level 10 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).

Magby

Small fire, any
Armor Class 13
Hit Points 26
Speed 25ft

STR
12 +1
DEX
16 +3
CON
13 +1
INT
6 -2
WIS
10 0
CHA
10 0

Saving Throws Constitution
Skills Athletics
Damage Vulnerabilities Ground, Rock, Water
Damage Resistances Bug, Fairy, Fire, Grass, Ice, Steel
Challenge 2


Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned. Hidden Ability Vital Spirit: This Pokémon cannot be put to sleep.


Actions

Starting Moves: Leer, Smog Level 2: Ember, Smokescreen, Feint Attack Level 6: Fire Spin, Clear Smog, Flame Burst Level 10: Confuse Ray, Fire Punch Level 14: Lava Plume, Sunny Day, Flamethrower Level 18: Fire Blast


 

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

angersilos.

Statblock Type

Character Sheet (Legacy)

Link/Embed